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Hazzard@lemmy.zipto
Steam Hardware@sopuli.xyz•DLSS Multi-Frame Generation Is Now Easier To Enable On Steam Deck, And It Makes Gameplay Worse
0·9 days agoThis doesn’t surprise me. Raw math, frame gen makes no sense to me unless you’re already hitting 120 FPS natively, and therefore you need at minimum a 240Hz display to make use of it.
Basic math, to generate frames, you must have the next frame ready to generate an in-between. Which means your frame display is delayed by a frame, meaning your input lag is equivalent to natively running at half the rate you’re natively running at. And this is assuming flawless, instant frame generation. For “motion smoothness”, a vague, not all that important element of game feel, IMO.
So, crunch some numbers. Natively running at 60? Neat, you can have the “motion smoothness” of 120 for the input lag of 30. Not worth it IMO, 30 feels pretty rough when you’re used to 60.
Native 120? Alright, the difference in input lag to 60 is way less. 8ms of added lag is tolerable, and with 4x frame gen you can drive a 480Hz monitor. Pretty good, and the time gap is small enough you’ll have minimal visible errors in the generated frames. The question of course being… do you own a 480Hz monitor? Not to mention 120 has solid motion smoothness already, so it’s still kind of a questionable trade. I’d still personally prefer native 120, but it’s at least reasonable.
A debatable sweet spot might be 80-100, 40-50FPS is more than halfway to 60 from 30 (in milliseconds), and you can multiply into more reasonable monitors than 480Hz. 360Hz to fully leverage 4x frame gen is something you’re more likely to actually own.
End of the day though, my core takeaway is that frame gen is incredibly niche. You either need to be obsessive about motion smoothness without caring about input lag, have a hella fast monitor and great performance, or uh… most likely, not understand any of this and want framerate go bigger.
Hazzard@lemmy.zipto
Linux@lemmy.ml•Krita 6.0 Released With Qt6 Port & Better Wayland Support
0·11 days agoSame, it’s what I personally use as well. I had to somewhat learn my way around photoshop to navigate designs as a web dev at a prior job, so I find the interface a lot more intuitive than GIMP (at least when I last used it several years ago) with that prior experience.

Has anything changed lately in terms of VPN traffic? I’ve noticed issues with voyager not loading more and more lately, and I don’t see spotty outages like that recorded here.
Running NordVPN, btw. Totally understandable if you had have to restrict some VPN API usage due to bad actors or something, just thought I’d mention it in case it’s news.