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Joined 10 months ago
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Cake day: June 4th, 2025

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  • ffs, you do not own the games you bought.

    You haven’t owned the games you buy since software licenses became ubiquitous.

    Any business that has over 4% market rate should be forcibly split.

    My dude, 4% is insanity. If you did that, there would be - at absolute bare minimum - 26 different companies for any given market, including distribution. No one would be able to scale to serve global demand in any way, shape, or form. You’d have to route packages through three different companies in order to get a product to your friend in Switzerland. Any product that got popular would see its parent company split. If someone wrote an OS that was too good and everyone decided it was fantastic, the company would somehow have to split in such a way as to divide the OS share between two companies, which would then negate the point of having the same OS as your buddy.

    The problem isn’t market share, it’s enforced market share. Anti-competitive practices. Lobbying. Buying out competition. These are places that Steam demonstrably is more ethical than its competition.

    All Epic had to do in order to capitalize on Fortnite was to make a launcher that was better than (or at least approaching the quality of) Valve’s. Instead, when the starting gun went off, they started walking backwards.