

I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.
I love indie games and fantasy


I would recommend composition over inheritance https://www.youtube.com/watch?v=74y6zWZfQKk
Then you’d have a component that enables shooting, and you can store related sound effects near that.


Forgejo is working on forge federation, which would enable you to interact with repositories across Forgejo instances (including Codeberg). From my understanding it’s still a long way off, but it’s a super cool idea.
Because as awesome as Codeberg is, it’s still a single point of failure that has to pay bills every month. Hopefully, spreading out the load by hosting projects on separate instances will become a seamless experience once forge federation is working.
Worth pointing out that Vaultwarden refuses service when you connect to it without HTTPS, meaning wherever you host it you also need to set up some way of providing it with SSL certificates. As a newbie to self-hosting myself, this has tripped me up quite a bit.


They did a comparable campaign im Germany https://www.dw.com/en/coca-cola-rebranding-made-in-germany-image-crisis/a-73896635


I look forward to getting it whenever it doesn’t cost 80€ anymore


Not to mention Battlefield 6, Marvel Rivals or Deadlock… there’s definitely still successful new entrants to the space.


This seems great until you have to reload it
If you want to replicate stuff across multiple separate projects, I guess the best method would be to create your own plugins: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html
For example you could assemble all of your custom components, including assets like sound effects, into a plugin that serves as a library of reusable components. Then you’d only need to add the plugin to whatever project you need them in and Godot would automatically take care of the file management.