

In percentages or raw numbers?


In percentages or raw numbers?


I tend to block new communities fairly frequently. There are a lot that would be fine to see one post occasionally, eh, whatever, scroll on.
But a lot of the time, someone will make a community and immediately spam like 10 posts in a row. I can scroll past 1, but when it’s most of a page, it gets annoying.
Good comparison. I use DDG for my own search and only rarely switch to Google if I’m not finding something.
At the same time, “You can’t avoid dealing with Google if you want to run a public-facing website” rings true.
I’m less sure about applying the same sentiment to Valve. Can you realistically make a living as an indy game dev on itch.io or gog.com? I’m not sure. Food for thought.


I’m most of the way through Ships of Oak, Guns of Iron: The War of 1812 and the Forging of the American Navy. I checked it out from the library based on recommendation from somewhere, I don’t recall where anymore. It fills in so many things I never knew about the War of 1812, super interesting.
Valve is a de facto monopoly
Is it, though? I can buy games on gog, on itch.io, on epic (but that would require me to use epic, lol), or maybe on humble bundle (took a quick look, mentioned steam keys, not sure).
I thought that “monopoly” meant that a company has exclusive control in their market which clearly doesn’t apply here.
Either way, it’ll be interesting (and maybe infuriating) to see how the court arguments pan out.
I just went down a mini rabbit hole.
WW2: 10 million drafted, 16 million in the service. 400,000 casualties overall. I couldn’t find anything that split casualty figures by volunteer/drafted status.
Vietnam: 1.9 million conscripted. About 17,000 casualties among the drafted.